![]() Join Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles: The Cowabunga Collection. Guerrilla Bob was reviewed with version 1.0. Guerrilla Bob includes a Survival Mode to play after hammering through the main game, where you plow through wave after wave of enemies. The enemy designs are quite good, especially some of the bosses such as Sam Butchfeller, a chainsaw-wielding maniac. This is an exceedingly attractive little game that never takes itself seriously. However, there is no question about Guerrilla Bob's humor and superlative art. A system where you had to risk a tough foe to get a sweet weapon or save up in-game currency to splurge on a damage booster before a boss battle would add a lot to Guerrilla Bob. There is no surprise and strategy for picking up new weapons or boosts, such as speed and damage multipliers. I do wish Guerrilla Bob was a little more tactical about weapon and power-up deployment, too. ![]() Greater mission variety would have been an enormous boost for Guerrilla Bob, because when you do finally reach an area with some twist on the general run-and-gun mechanic, such as the river rafting episode, the game really comes alive. As Guerrilla Bob, you'll plow through similar-looking towns way too often, though, which is one of the few disappointments.
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